I tried to collect the 10 major development lies iPhone:
1. Developing an app is easy. Make
applications is easy ... once you know, learn, if you have not developed in mac environment is complex and requires a significant initial effort.
2. The process of publishing Apple is hard to pass and long .
libraries If you use only the official sdk, do not use either words or copyright-protected content and above all, your application works correctly Apple will publish it.
on what it takes to review the app, usually within a week if the application has not published anything unusual. What has some people in forums that take months are rare exceptions.
3. Apple does not pay you until you reach a minimum of $ 150 in each area (there are 7 zones). (It's on some forums)
Apple does not pay you until you get to accumulate $ 150 in an area and then you pay regularly but do not reach that amount.
4. In Spain people do not spend money on applications.
People spend and is probably one of the 7 largest iPhone markets.
5. If your application is successful you get rich.
Your application can get to number 1 in the section (as has happened with my Baby Grow App Log) and only involve a few dozen euros.
6. The Yankees buy many applications and we should concentrate on that market.
This is just media / lies, the American market is very saturated and applications is very difficult to enter.
7. You have to take the pitch with an application to make money.
can live to make applications for iphone / ipad and that none of the pitch. The ideal is to have applications with regular income, although low
8. Most people do not buy more applications of 0.79 Euros.
thing about iphone is that people are demanding a very low price, put a price on a App is difficult but if it goes according to what they offer is sold at a price equal to another.
9. If you have no money for advertising on Facebook Admob or your application will never succeed.
Apple is the most democratic dictatorship, I know, they put the rules that emerge from the fig but these rules put the same level of freelance developers and large multinationals. The best marketing for an application is up in the ranking, the ups and downs depend on the downloads and from experience I say that fluctuate like the stock shock, unexplained.
10. To determine whether an application has to look good reviews from users.
Unfortunately experience tells me that applications only punctuate the users very satisfied or very dissatisfied, especially the latter. Moreover, each time you upload a new version puts the counter to 0 and sets a new half when it comes to 5 ratings. This makes the average in most cases unreliable.
Even with the bad things are a big fan of this model business.
I hope you have helped. All my development experience with the iphone you can find on this blog and detail of my applications www.apps4yourlife.com
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